What's to Come

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What's to Come

Post by darkwulfv on Wed Apr 22, 2009 5:23 am

The next version will contain:
(Bullets that are stricken have not been put in the game yet; this is for my reference)

Version .25
Spoiler:


  • A new hero, the Chemist (with all 3 abilities) (currently testing)
  • Purchasable upgrades; will need gold balancing. (pick them up in the Armory, in town)
  • "Potential" income (chance to receive gold on kills)
  • City males now have a pathetic attack.
  • Fire Pit's AoE has been drastically reduced; still does the same amount of damage.
  • Ice Beam's damage has been increased, and the radius of its individual novas has increased ever-so-slightly
  • That weird bug with the mortar team's missiles not going off should be fixed (I hope)
  • The front line now has far less barricades, to make fall faster so the game can proceed.
  • Additionally, the cades in the opening "gate" of the city have been rearranged to make a little more sense.
  • Workers can no longer build barricades due to potential abuse.
  • Speech text has been reduced in size a bit.
  • Frigid Bolt's cooldown and mana cost have both been reduced significantly.
  • 2 new waves and a new boss before the waves repeat
  • Sluj and Sluj spawns have had their HP increased slightly.
  • Teleportation gates are now fully triggered and are also included outside the wall (to go from outside the city to in with non-teleporting troops)
  • The mana cost of the hospital's healing has been reduced.
  • Slightly reduced health of barricades
  • Fixed a bug with barricade placement that was causing some issues.
  • Removed a single gunman from the right/left flank of the front line.
  • Teleportation Module's cooldown has been reduced and max range increased.
  • Lots of messing around with the Chemist's abilities; not that you'll notice the difference.
Version .30:


  • Fixed the problems with the Blazing Napalm upgrade.


Last edited by darkwulfv on Tue May 05, 2009 9:02 pm; edited 12 times in total

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Re: What's to Come

Post by Fewmets on Wed Apr 22, 2009 6:29 am

sounds great!

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Re: What's to Come

Post by Mooo-Gunsniper on Wed Apr 22, 2009 9:12 pm

Nice to see DtW now has official version numbers.

darkwulfv wrote:

  • Workers can no longer build barricades due to potential abuse.

Lol, yeah, it was pretty easy to abuse barracades. Razz

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Re: What's to Come

Post by darkwulfv on Thu Apr 23, 2009 12:38 am

Couple new edits.

The advantage of this way is that it gives you not only a good idea of what's been done, but also what's left until the next version (approximately; things come up).

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Re: What's to Come

Post by darkwulfv on Sat May 02, 2009 1:08 pm

More updates. New version coming soon!

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Re: What's to Come

Post by darkwulfv on Mon May 04, 2009 12:22 am

New version!! Old changelog has been hidden.

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Re: What's to Come

Post by Fewmets on Mon May 04, 2009 5:50 pm

so... umm what changes are in .30 I don't see anything.

lol@:
Removed a single gunman from the right/left flank of the front line.
hopefully it wasn't Gurren Lagann you removed XP (dont mock my joke I am soooooo tired.)

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Re: What's to Come

Post by darkwulfv on Mon May 04, 2009 7:52 pm

There are no changes set up for .30 yet, hence why it's blank.

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