CCFE Beta 2.0c

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CCFE Beta 2.0c

Post by Guest on Wed Apr 15, 2009 10:10 pm

It has always been my dream to create a map, but not only a map, a map that could make a difference, help people. This is that map...
Flame_Phoenix

Hi guys, this is my map, from clan SOR. I've been developing this map the last 3-4 years, but only now I started working on it due some issues. This map is a Castle vs Castle map, it is by far the best I've ever seen and played. This is the beta version, it has bugs and needs testing.

You are invited to be an alpha tester if you want. You will gain reputation points if:
- You find and report bugs
- You give me good suggestions on how to improve the map
- You suggest spells, models or icons
- If you are a good tester, your name will appear in the loading screen.

Reason's to why you should play this map:
- Unique Items for you to use
- Unique Waves for you to buy
- 2 New Unique races: Blood Elf and Chaos Orc
- 4 new Tavern heroes
- A detailed multiboard with information about the game
- This map is open source, so you learn everything and gain experience
- Every Hero has a detailed story connected to the game (if not it will soon be added)

My to do list:
- Fix any bugs you may find
- Implement AI for all races

I am also looking for a team to help:
- If you are a good coder, you are welcome to join
- If you have good ideas on how to improve, you are also welcome
- If you are a good model maker, or know special places where I can find good models, welcome in
- If you are a good Icon maker, or know special places where I can find good icons, suit yourself

Current Team:
- Anachron (terrainer with name on screen!)
- Ciebron (coder, with colored name!)
- Themerion (coder, with colored name!)
- Byaku (icon, model, spell searcher, tester and suggestion giver)
- You can also have your colored name on the loading screen, join the team today !

Note, Some heroes are being remade, those heroes may not function properly for now. They are:
- Gate Summoner from Chaos Orcs
- Chaos Rider
- Electron

History, Major Changes:

Version 2.0c
- Updated Special Units internal library to make the map more stable.
- Added the black screen again. The prevents AI from acting stupid and allows players to synchronize at the start of the game.
- Chaotic Rage is now a tier 2 upgrade.
- Fixed the description of Chaotic Rage upgrade.
- Fixed an important exploit with Chaotic Rage, now it won't affect units that are not supposed to be affected and it will not affect buildings as well.
- Fixed Rider Devil's Speed upgrade, now it increases speed instead of taking it away.
- Made major spell checks to grammar in Chaos Orc race and Tavern heroes.
- Fixed some descriptions of heroes.
- Scaled the unit model of Chaos Rider Warchief hero.
- Fixed a major bug with Soul Ward, now it works properly.
- Increased the cooldown of Draining Ward from 2 seconds to 3.
- Made minor spell checks to other units.
- Removed Ensnare from Chaos Rider. This unit is being prepared for an update.
- Added new spell to the Summoner - Dark Clones. This is an excellent support or counter for summoners.
- Finally, the Rider is now ready for his new Devil's Speed ability. This ability was finally added, and it is sure to make many fans happy. Added the remake of Devil's Speed (finally).
- Remade the description of the Chaos Orcs Race.
- Fixed the description of all upgrades from the Lumber Mill.
- Fixed the description of the Greave item.
- Removed Kodo's Vault. This makes part of a preparation for a new unit and strategy for this race.
- Removed Chaos Riderless Kodo, this unit was bogus and useless to the new main strategy of the race.
- Chaos Bestiary now trains Fel Orc Kodo.
- Now Fear Aura's buff corresponds to the buff of an aura.
- Added Myre to credits!
- Improved the README file a lot. Now you have more information about the credits there so you can research for your project =P

Please note that the map is not 100% completed yet, I would appreciate any help I could get and please be kind on comments.

Chaos Warchief and his spell Apocalypse, making rain meteors upon his enemies



An image about a Chaos Orc base and the detailed information about their heroes



The Dark Blademaster using one of his super abilities to kill the creeps !



An army of Chaos Orc Units marching to battle. If I was an enemy I'd sure not want to face that !



Here are some scrennies of the new hero Ranger, I am sure it will make you interested!
Here we see the Ranger with her "Shadow Aura" ability ... it's a lot more than you may think, trust me =D



Now we see Ranger's Ultimate. It is my Golem Invocation spell changed and spiced. Those miss texts you in the image do have a purpose after all, download my map to know it! xD



Now here some new abilities for Bandit Lord
hidden="Here is an image of the new spell Sun Ray!!



Look how the terrain was improved!

A regular creep spot



In Beta 1.8 the items were heavily improved!
An army with the Lightning Attack buff and the on Fire buff



An army with the funny Frost Attack buff from the Frost Attack item



Here is a caster using the Ethereal Path item



Now in version Beta 1.9, we finally have AI!

Behold, the base of an AI team, with the new and improved multiboard system telling you the different rank of the AI players!



Now the emotion of a grand scale battle against the AI players ... it is harder than it looks, trust me =P



To know more spells from the hero, download the map !
You can download the map here:
http://www.hiveworkshop.com/forums/maps-564/castle-vs-castle-flame-edition-2-0a-95094/


Last edited by Flame_Phoenix on Sun Jul 19, 2009 12:26 pm; edited 6 times in total

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Re: CCFE Beta 2.0c

Post by darkwulfv on Wed Apr 15, 2009 10:22 pm

how to I attach images here ? xD

Well, unfortunately this forum host is a bit stupid and doesn't allow direct attachment like Wc3c does, so you need to host it somewhere like photobucket or wherever you host your images, then post the link between image tags [ image][ /image] (w/o space).

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Re: CCFE Beta 2.0c

Post by Guest on Wed Apr 15, 2009 10:27 pm



Well, unfortunately this forum host is a bit stupid and doesn't
allow direct attachment like Wc3c does, so you need to host it
somewhere like photobucket or wherever you host your images, then post
the link between image tags [ image][ /image] (w/o space).
So, when photobucket dies, all my images die =S
I will see what I can do.

Btw, which one is better "photobucket" or "Imageshake"?

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Re: CCFE Beta 2.0c

Post by Fewmets on Wed Apr 15, 2009 10:28 pm

[/img][img] switched


Last edited by Fewmets on Wed Apr 15, 2009 10:33 pm; edited 1 time in total

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Re: CCFE Beta 2.0c

Post by darkwulfv on Wed Apr 15, 2009 10:29 pm


Btw, which one is better "photobucket" or "Imageshake"?
I've only used photobucket, so I suppose it's your personal preference. However, I've found photobucket to be extremely dependable.

EDIT: Fewmets got it right, but... Dear, please remove the woman waiting for... whatever she's waiting for.

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Re: CCFE Beta 2.0c

Post by Fewmets on Wed Apr 15, 2009 10:33 pm

Mediafire

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Re: CCFE Beta 2.0c

Post by Guest on Wed Apr 15, 2009 10:35 pm

Mediafire
never heard of it mmmm I will see what I can do ...

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Re: CCFE Beta 2.0c

Post by Firemonkey on Sun Apr 19, 2009 5:29 pm

Yeah if you get an account at mediafire and upload versions from there then link it so we can download.
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Re: CCFE Beta 2.0c

Post by Guest on Sun Apr 19, 2009 5:53 pm

Yeah if you get an account at mediafire and upload versions from there then link it so we can download.
I made an account a few hours ago, I will soon update this thread.

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Re: CCFE Beta 2.0c

Post by darkwulfv on Sun Apr 19, 2009 6:06 pm

Mediafire is excellent for this purpose. Free to make an account, infinite uploads/downloads/bandwidth, and we don't have to do any gay "WAIT 45 SECUNZ OR GET PREMIUM ACCT." stuff to download.

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Re: CCFE Beta 2.0c

Post by Guest on Tue Apr 21, 2009 6:18 pm

Ok
guys, I need an opinion. I made many major inner changer in the map and
remade lots of stuff. I have thing quite ready for version 2.0,
however, if I release the new version now, the Chaos Orc race will not
be totally remade, neither will the heroes.

This is what I changed so far:


Version 2.0
- Fixed a bug with the Ram Knoackback ability,
now it won't fire on buildings, mechanical units, dead units and air
units. Also improved the performance of the code.
- Updated the "Launch Seal" spell from Druid Dwarf to be more balanced
and to have a minimum range (so the paraboloic effect does not look
stupid =P ).
- Fixed Chaos Barracks tooltip
- Remade Chaos Grunt unit. Now it has better abilities and fits in the theme decently.
- Remade the Chaos Berserker unit. It has new abilities and is fits in the theme better as well.
- Remade the Chaos Cart and fixed a bug with its air attack animation.
- Now Chaos Stronghold is also able to research Greave ability
- Replaced Glorious Charge with Light Shield in the Bandit Lord hero. Now he has a usefull ability at last.
- Replaced Summon Gate with Fiery Summon in the Summoner. Now this hero (finally) has a decent ultimate that is not crap =P.
- Completely remade the Summoner's "Summon Fel Beast" ability. Now it
is balanced to be a counter-part of the "Summon wolf" spell from the
Orc hero and now it is (finally) balanced for melee game.
- Added CreepSys systems. Now some creeps revive in their areas.
- Replaced "Orb of Zeus" spell with "Ligthning Grenade" in Electron hero (from the tavern). Now his skills are more usefull.
- Fully remade and balance Lightning Invocation from Electron hero. Now
it is bug free and it is (finally) decent to use and is faster.
- Completely remade the Orc Warlorck from Chaos Orcs. Now he is a ward unit made to counter orc's doctor.
- Changed Loading Screen of the map! (now we finally have a decent loading screen!)
- Removed shield dwarf, he was a bugged hero with no strategy defined.
By doing this the map also becomes smaller to accomodate other models
that will be more important.
- Removed a few model imports that are no longer necessary.
- Remade the history of the Druid Dwarf to fit the removal of the Shield Dwarf.
- Removed an old MaxLife and MaxMana modifer system made by Blade.dk
and replace it with a new generation system UnitProperties made by
Litany
- Updated the StrArmor and WisdomArmor codes for the items
- Removed ABC timing system (finally)
- Removed DebugLib system
- Updated BloodBound ABility
- Changed the voice of Electron hero

So basically, I need to know: Do you want version 2.0 now, or do you
prefer to wait (a lot) longer and to have a more complete 2.0?

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Re: CCFE Beta 2.0c

Post by Fewmets on Tue Apr 21, 2009 8:05 pm

put it out now and then you can work on the rest while we test this stuff. many small releases are better than a few big ones when testing a game. why do you think when MMO-RPG's are made, even after release there are patches every week or so for the first half year.

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Re: CCFE Beta 2.0c

Post by Guest on Tue Apr 21, 2009 8:31 pm

put it out now and then you can work on the rest while we test this
stuff. many small releases are better than a few big ones when testing
a game. why do you think when MMO-RPG's are made, even after release
there are patches every week or so for the first half year.
You almost tempt me to deliver 2.0 .... however, I also see stats in this forum. No one here has tested 1.9 yet, how can I trust this community to test 2.0 when I release it?
Anyway, thx for opinion, rep++

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Re: CCFE Beta 2.0c

Post by sniperwolf777 on Tue Apr 21, 2009 8:36 pm

I never play wc3, nor can i host thats my excuse.
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Re: CCFE Beta 2.0c

Post by Guest on Tue Apr 21, 2009 8:40 pm

I never play wc3, nor can i host thats my excuse.
Cough* you just prove my point * cough ....

You can still give some ideas for races and heroes though ...

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Re: CCFE Beta 2.0c

Post by Mooo-Gunsniper on Tue Apr 21, 2009 8:49 pm

Odd I thought I did test it. Anyways, I'll be sure to test 2.0 when it comes out.

IMO, you shouldn't rush it and release it as a complete 2.0 Razz

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Re: CCFE Beta 2.0c

Post by sniperwolf777 on Tue Apr 21, 2009 8:54 pm

I could honestly care less about anything other than cs:s and my cal team.
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Re: CCFE Beta 2.0c

Post by Guest on Tue Apr 21, 2009 8:54 pm

I am posting this question in several communities, so far I see that most testers are interested in having a complete 2.0, as long as it provides something new and fresh or major fixes.

The current state already has a lot of major fixes and remakes ... mmm if people want more, I give them more =)

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Re: CCFE Beta 2.0c

Post by sniperwolf777 on Tue Apr 21, 2009 9:30 pm

So whats going on? (Its not my job to keep intrest in a map i never played in a game i dont really like anymore)
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Re: CCFE Beta 2.0c

Post by Guest on Tue Apr 21, 2009 10:06 pm

So whats going on?
Well, for a start I need to know what you like more in a release: a quick release of 2.0 the next weeks, or wait months before I release the next version ...

Also, I need ideas for Chaos Orcs, which I am remaking now ...
That and Naga ...

(Its not my job to keep intrest in a map i never played in a game i dont really like anymore)
I don't want to force people into posting in my threads. I appreciate your ideas and posts, but if you don't feel welcome you should either report the fact, or leave the thread. There is nothing else I can do, unfortunately I don't control people will as I would like, and I have to live with that fact xD

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Re: CCFE Beta 2.0c

Post by darkwulfv on Tue Apr 21, 2009 10:24 pm

Personally I'd like to see a 2.0 within a few weeks and then provide consistent feedback/etc. so you can release some minor versions. In the end it will provide a more refined precision in terms of fixing things, since we can reply to the changes being made more frequently, rather than having a HUGE number of changes at once that would come with months of work.

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Re: CCFE Beta 2.0c

Post by Guest on Wed Apr 22, 2009 8:10 am

Personally I'd like to see a 2.0 within a few weeks and then provide
consistent feedback/etc. so you can release some minor versions. In the
end it will provide a more refined precision in terms of fixing things,
since we can reply to the changes being made more frequently, rather
than having a HUGE number of changes at once that would come with
months of work.
Makes sense for me ... however I don't have much time now, and updating all threads for the updates everytime I release a new version is heavy and costly in time.

I will see what I can do.

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Re: CCFE Beta 2.0c

Post by Guest on Thu Apr 30, 2009 9:54 pm

I am releasing an alpha version of version 2.0 for this community. When I release it, I will finally update this damn thread.

I hope I get some news when I do so.

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Re: CCFE Beta 2.0c

Post by darkwulfv on Thu Apr 30, 2009 10:00 pm

I haven't had time to so much as touch this. Hell, I haven't even been able to work on my own map. All that will change after May 15th though, so... Good luck 'till then.

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Re: CCFE Beta 2.0c

Post by Fewmets on Thu Apr 30, 2009 11:56 pm

I'll do my best to help out any way i can.

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