DotA Assault

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Re: DotA Assault

Post by Mooo-Gunsniper on Sat Nov 08, 2008 3:29 pm

Your hero was pretty cool imo. He would have made a good tank/dps kind of hero.

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Re: DotA Assault

Post by Guest on Sat Nov 08, 2008 6:22 pm

Your hero was pretty cool imo. He would have made a good tank/dps kind of hero.
Which hero ?

can some one give me an answer please ?

Finally about heroes, what did you guys think of my ideas ??
We can have morph heroes ! =P
How many models can I use (exported) ?
and how many ingame models can I use ?
I think I may create a gnome hero instead !=P

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Re: DotA Assault

Post by darkwulfv on Sat Nov 08, 2008 8:44 pm

Honestly, I would keep it at 2 models max. You shouldn't need 6 models for a hero; SFX models maybe, but only if they'd be usable elsewhere.

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Re: DotA Assault

Post by Guest on Sat Nov 08, 2008 8:53 pm

Honestly, I would keep it at 2 models max. You shouldn't need 6 models
for a hero; SFX models maybe, but only if they'd be usable elsewhere.
Having in mind the hero has 6 abilities. I would need an external model for the hero. Than I could use 3 models from in game for 3 abilities and export another model. Final 2 last abilities wouldn't need changes.

Is this able to be approved ?

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Re: DotA Assault

Post by darkwulfv on Sat Nov 08, 2008 11:54 pm

Well, the models should be as small as possible. Models for spells and stuff should be usable elsewhere, if possible (like missiles), but as long as your two models are small it's fine.

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Re: DotA Assault

Post by Guest on Sun Nov 09, 2008 11:24 am

Define small please. Under 400 kb ? under 150 kb ? I have a tank in mind of 335 kb (probably too big).

Anyway for my hero:

I am Flame_Phoenix, the mighty and funny gnomish Inventor !
The model for the hero would be:
http://www.hiveworkshop.com/forums/resource.php?t=47735&prev=search%3Dgnome%26d%3Dlist%26r%3D20
But I think this is far too big ...

My abilities in the spell book are:
1. Run!: The inventor invents a car and runs on it ! (metamorph into a car). While in the car he has lower hp and armor but greater speed. He also has the ability "run over" which can be use to damage enemy units when running over them !
The car can also leave a smoke behind blinding enemy units that enter it.
Model:
http://www.hiveworkshop.com/forums/resource.php?t=50683&prev=search%3Dgnome%26d%3Dlist%26r%3D20

2.Tank On! - The Inventor invents a tank that has no attack. The tank has high hp and armor and can carry units (or heroes) to safe places. The tank also has invulnerable shield ability.
Model:
- Human siege tank

3.Anti infantry: the gnome enters an anti infantry tank. This tank deals hight damage to ground infantary units and has moderate and hp and armor. Can also fire missiles and lauch grenades.
Model:
- Gnome racing car

4. Gnome anti-air: the gnomes gets into a gnomish airplane !! This airplane deals high damage to air units and although has low armor and hp it is very fast. It has the abilities turning invisible (for scouting) and to launch hot missiles to air units.
Model:
- Gnomish airplane ROC versin

5. Gnomish GF-35: thye gnome enters a high tech plane gnomish fighter plane which is good against air units and ground units. This fighter can bomb the ground with bombs (of various effects, like incendiary bombs and nuclear) and can destroy air units quickly with his attack.
Model:
http://www.hiveworkshop.com/forums/resource.php?t=63602&prev=search%3Ddwarf%26r%3D20%26d%3Dlist%26page%3D3

6. Gnomish MultiUse plane: this plane is a normal plane. It is the only plane that is able to attack ground and air units. Has the kamikaze ability (which makes the plane crash on ground dealing high damage to enemy units) and the fly fast ability, which is like the run over ability but damages air uinits.
Model:
http://www.hiveworkshop.com/forums/resource.php?t=100099&prev=search%3Ddwarf%26r%3D20%26d%3Dlist%26page%3D3

Now I think this are enough morph abilities xD
7.Repair: repairs the target mechanical unit (to be used with other Gnome players !)

8.Air upgrade: Passive ability that increases armor and hp of air morphs.

9. Ground upgrade: Same as air but for ground units

10. Block: when inside a vehicle the gnome has a change of blocking damage !

11. Oops: The gnome invention gets messed up and explodes dealing high damage to nearby units (including him)

12. Boost Engines: Empowers the speed of all gnomish abilities

ULTI:adds an extra ability to all gnome's inventions. I still have think of some though.

What do you guys think ? xD

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Re: DotA Assault

Post by Mooo-Gunsniper on Sun Nov 09, 2008 3:23 pm

A Morph-Based Hero. I think it's pretty cool, but are you going to remove your older hero? Or have you already done it?

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Re: DotA Assault

Post by Guest on Sun Nov 09, 2008 4:50 pm

A Morph-Based Hero. I think it's pretty cool, but are you going to remove your older hero? Or have you already done it?
I have no hero so far. This is my first request of a hero. I still don't know if people will like this idea, since the amount of memory needed for models and codes will be huge, and will only affect one hero.

Thx for feedback though. I still think I should replace some abilities though =P

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Re: DotA Assault

Post by darkwulfv on Mon Nov 10, 2008 12:00 am

code doesnt' account for as much space as you'd think, but if you DO make a morph hero, both sides should be equally simplistic. We don't need a complicated hero and an alternate form; which is also complicated. =p


My hero will also be a "morph", but really it's just mounting/dismounting (which alters speed, hp, and mana mainly).

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Re: DotA Assault

Post by Guest on Mon Nov 10, 2008 9:23 am

code doesnt' account for as much space as you'd think, but if you DO
make a morph hero, both sides should be equally simplistic. We don't
need a complicated hero and an alternate form; which is also
complicated. =p
Well, There is a chance I will change some before the final version as well.

So, one thing I didn't understand yet, all this abilities will be inside a spell book right ? which abilities will we level up ? Will they all be 1 level ?

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Re: DotA Assault

Post by sniperwolf777 on Mon Nov 10, 2008 1:19 pm

You choose three abilitys that level up. The rest will stay as they are
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Re: DotA Assault

Post by Mooo-Gunsniper on Mon Nov 10, 2008 2:24 pm

sniperwolf777 wrote:You choose three abilitys that level up. The rest will stay as they are

3 Abilities? I thought it was two abilities that would level up.

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Re: DotA Assault

Post by sniperwolf777 on Mon Nov 10, 2008 2:35 pm

Uhh shit yeah it is two srry.
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Re: DotA Assault

Post by Guest on Tue Nov 11, 2008 10:17 am

2 level ups mmmmmm I already know what they will be =P
Another question, do you have to code our own heroes ?

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Re: DotA Assault

Post by Fewmets on Wed Jan 14, 2009 8:15 pm

You said anyone on the forums can have a hero right? Very Happy
My hero would be an Ori/Human halfbreed (stargateSG1) who can use his psychotic powers to [0|\|T|20LZ Teh |\|00|3Z0|2Z

also if acceptable he has two skill books to seperate his abilities. you will see why when you see his Ult.

Fewmets
the level X Daughter of the Ori

Skills:

Book name: Mind effects

1. cloud vision - reduces targets accuracy by 50%

2. Summon Illusion - summons an illusion ward forth that deals no damage but auto taunts enemies every 5 seconds and has twice your hp (takes normal damage). HAS NO MOVEMENT model: spirit of vengence

3. Rot mind - stuns all units in 1000 area for Char. lvl/5 seconds

4. Push - uses a telekenetic blast to knock all units in a strait line back 500 range 500 push distance

5. Kill - kills target unit! long cooldown, X-tream mana cost, if there are boss monsters only deals 1/2 life instead of full.

6.
Body Buffs
7.Health Buff - increases HP of your physical self

8.Attack Buff - nearly doubles both your attack power and speed

9.Movement Buff - your Physical body can move faster
___________________________________________________________
Ultimate: My Puppet - If your body dies you no longer die as well. this ability requires you to be split from your body and have no body remaining. you use all your mana to kill target non hero enemy and turn back into Puppeteer form. when your body dies it automatically targets closest enemy.

Lvl up 1: Divulge - SHOW YOUR TRUE FORM. you split into 2 hero units Spirit and Body for X seconds and can deal X damage scaled as 150 percent of what your bodies attacks were at a slow attack rate. your body gets a copy of your items and if it dies while split and you do not have your ult you die when the spell wears off since you need a host to survive. Body deals normal damage Spirit deals Magic damage together you deal normal hero type damage. Soul is ethereal (spells deal extra damage to it but no attacks can harm it) if it dies body dies too.

Lvl up 2:Chain puppetry - works like chain healing or chain lightning but instead of healing/damaging units you get X units scaled by half your lvl under your control for X seconds scaled by skill lvl.

model: puppeteer form - here
Body - footman with 125 125 125 tint
Soul - Shade
Illusion Ward - spirit of vengence
Sound-set: Banshee

Thx muchly feel free to change the values if they are OP compared to other heroes but if u include me i would like to stick with this general idea

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Re: DotA Assault

Post by Myre on Wed Jan 14, 2009 10:57 pm

It looks good Fewmets. All that I ask is that you wait for the custum model for a while, since I only plan on adding custom models when everything else is complete.

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Re: DotA Assault

Post by CaptainFluffy on Mon Feb 23, 2009 3:36 am

OK! I dont mean to use semi-necromancy. But myre, are you even working on this?? Or are you working on your Into The Depths map only?
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Re: DotA Assault

Post by Myre on Mon Feb 23, 2009 4:50 am

I switch. When I run out of ideas for one, I go to the other.

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Re: DotA Assault

Post by sniperwolf777 on Mon Feb 23, 2009 6:38 pm

What are you working on now..? Beta testing dota assualt with you was awesome... 10 ninja fluff scripting fail.
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Re: DotA Assault

Post by CaptainFluffy on Mon Feb 23, 2009 9:02 pm

SO this means that you just need ideas?
Im really looking forward to this map too, SO DONT FAIL ME MYRE!
i had originally thought you didnt work on this because you couldnt code something or something along those lines. If you need ideas or something, then just say so, we can all put back this derailed project back into line!
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