WHOO! To do list

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WHOO! To do list

Post by Goldendercon on Fri Oct 17, 2008 3:20 am

This is the current to-do list. It will be updated w/o notice, so check back to see what progress we've made. Things in parenthesis () are notes made by us so we don't forget important details about the item.

Items in bold are key to release of the next version.

a.) check if anything is bugging
b.) make a swamp area
c.) create a map that is better suited to be a respawn place if you die
d.) fix the erring tileset
e.) remove tileset no. 5 or at least replace it...
f.) create a suitable banking system
g.) a suitable area for newbs (Blob's nest w/ healing stone)
h.) a library archive or something like that where you can learn skills if your level is high enough
i.) a shop for the elite
j.) remove "Check Player Sprite"
k.) Update the snow effect(my priority)
l.) Update Graphics(my priority)
m.) Make everything fit together, especially the graphics(once again, my priority)
n.) Make sure that nothing can be stolen from the game once it is released[dunno how we'll do this]
o.) Think up a name for the game
p.) Organize the tilesets
q.) Change the Night color to a slightly lighter, purplish hue
r.) Create the new lighting patterns (speckled edges): (2x3, 1x2, 4x4, 2x1, 2x1 1/2 1/2)
s.) Document all map numbers, names, and "choice" warp spots (put it in "Warp" form + "Editors" section of admin panel)
t.) Find more music
u.) Make sure all maps are Safe Zone morality (no PKing)
v.) Change Dusk to a light orange
w.) Obtain various fire tiles + make fire lighting (And add fire to a tileset)
x.) Fix "Warp Me To"
y.) Add Dawn/Dusk to Map Editor Night/Day change (change chkDayNight to something else)
z.) Fix property carry-over in Map Editor; write tutorial if successful (reset form values on cancel or ok)
aa.) Create Help Form, make command for display (remove traces of old-method)
bb.) Optimize the editors using Monoxide's tutorial


Last edited by Goldendercon on Wed Oct 22, 2008 4:18 am; edited 2 times in total
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Re: WHOO! To do list

Post by Mooo-Gunsniper on Fri Oct 17, 2008 3:27 am

If your bored, it would be nice to re-arrange the stuff from Top Priority to Low Priority Tasks. Who knows, might help. Razz

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Re: WHOO! To do list

Post by Goldendercon on Fri Oct 17, 2008 3:32 am

meh... Too busy, i'm already working on the ones that I'm perfectly capable of doing

besides, dark just asked me to post the list
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Re: WHOO! To do list

Post by Myre on Fri Oct 17, 2008 4:47 am

It's not possible to make a game... stealproof... for lack of a better word. You'll just have to accept this.

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Re: WHOO! To do list

Post by darkwulfv on Fri Oct 17, 2008 8:15 pm

There is a way to encrypt graphics though. Which is what we want, really.

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Re: WHOO! To do list

Post by darkwulfv on Sun Oct 19, 2008 7:41 pm

Why are we removing/replacing tileset #5?

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Re: WHOO! To do list

Post by Goldendercon on Mon Oct 20, 2008 4:57 am

it's in the suck-ish Breeze style... eww...
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Re: WHOO! To do list

Post by darkwulfv on Tue Oct 21, 2008 3:21 am

....Huh?

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Re: WHOO! To do list

Post by Goldendercon on Tue Oct 21, 2008 4:25 am

the breeze style is one of the most despised styles of spriting around these days, it would be good with RM2k3, not with the ORPG
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Re: WHOO! To do list

Post by darkwulfv on Tue Oct 21, 2008 4:27 am

Riiight... You'll have to explain to me what the Breeze style is. But whatever, go ahead and remove it.

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Re: WHOO! To do list

Post by Goldendercon on Tue Oct 21, 2008 4:54 am

mehh... just look at how it looks like and how it does NOT fit with anything else...
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Re: WHOO! To do list

Post by CaptainFluffy on Wed Oct 22, 2008 2:20 am

I thought the reason that people make big lists is that they finish them?
From what i know, most lists started ends up unfinished and someone revives that topic and they everything gets complicated.
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Re: WHOO! To do list

Post by darkwulfv on Thu Oct 23, 2008 9:10 am

Did some updating. Client will be released for beta testing soon.

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Re: WHOO! To do list

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