Defend the Wall beta!
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Re: Defend the Wall beta!
Are the barricades supposed to stack on each other? I think you should increase the price of barricades, or at least lower its durability since i could have just massed barricaded myself in a box and stack the barricades like mad. Melee attackers wont be able to attack me. And i can teleport out if im in trouble.
And how about making some spells for the aliens, its kind of just dull when they charge at you with their melee attacks and ranged. In which they just die before they can even damage the barracades. And when you mind control them, its no fun if they have no spells you can use.
Also, when you're about to lose, with the aliens overrunning you, maybe there should be some kind of reinforcements that are sent to aid you. On top of that, maybe some purchaseable buffs or upgrades for your squads. Or you and your team can purchase waves of support units to stand by the line and buff each other or attack the aliens.
Overall, i liked this. But i hope this doesnt turn out like every other survival game.
And how about making some spells for the aliens, its kind of just dull when they charge at you with their melee attacks and ranged. In which they just die before they can even damage the barracades. And when you mind control them, its no fun if they have no spells you can use.
Also, when you're about to lose, with the aliens overrunning you, maybe there should be some kind of reinforcements that are sent to aid you. On top of that, maybe some purchaseable buffs or upgrades for your squads. Or you and your team can purchase waves of support units to stand by the line and buff each other or attack the aliens.
Overall, i liked this. But i hope this doesnt turn out like every other survival game.
CaptainFluffy- Supreme Member!

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Re: Defend the Wall beta!
Don't forget this was only a beta/demo. That's why the aliens are kind of boring, there's no items/upgrades, etc.
Barricades don't stack on top of each other. It may look like it, even when trying to build, but if you attempt it you'll get an error like normal.
I have already noted that barricades are too easily massed. I've increased their cost, build time, and repair time.
Aliens will get various spells. The problem with giving them active spells (chain lightning, for example) is that due to the sheer volume, they would destroy everything in their path. I've given thought to spells though, don't worry.
I like the idea of purchasable buffs though (like a 40 second roar or something).
Barricades don't stack on top of each other. It may look like it, even when trying to build, but if you attempt it you'll get an error like normal.
I have already noted that barricades are too easily massed. I've increased their cost, build time, and repair time.
Aliens will get various spells. The problem with giving them active spells (chain lightning, for example) is that due to the sheer volume, they would destroy everything in their path. I've given thought to spells though, don't worry.
I like the idea of purchasable buffs though (like a 40 second roar or something).

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Firemonkey- Moderator

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Re: Defend the Wall beta!
cades can too be massed if you put your worker at the very bottom right corner you can get them on top of one another. however even if you dont stack them you can place them staggered (place one and then 1 space left place another as opposed to two).
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Fewmets- Supreme Member!

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Re: Defend the Wall beta!
Fighter has probably told you this, but I'll just say it again incase he didn't.
-Frost Hero's revive doesnt work, Fire's hero does.
-If you mind control an alien, you can't move onto the next wave unless you kill it.
-I think it might be a BIT too easy. Tried it on solo and with two players. Both times, we were never close to being pushed back to the actual wall.
-Fighter mentioned to me something about the middle portal on the very bottom didn't work.
-If you plan on putting in items, will 20 seconds between waves really be enough time for players?
-Frost Hero's revive doesnt work, Fire's hero does.
-If you mind control an alien, you can't move onto the next wave unless you kill it.
-I think it might be a BIT too easy. Tried it on solo and with two players. Both times, we were never close to being pushed back to the actual wall.
-Fighter mentioned to me something about the middle portal on the very bottom didn't work.
-If you plan on putting in items, will 20 seconds between waves really be enough time for players?

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Re: Defend the Wall beta!
-Frost Hero's revive doesnt work, Fire's hero does.
Already documented.
you can't move onto the next wave unless you kill it.
I'm almost positive this has already been fixed, but I'll look into it.
I think it might be a BIT too easy. Tried it on solo and with two
players. Both times, we were never close to being pushed back to the
actual wall.
Hmm... Balance has been tough to, well, balance. It's either too hard or too easy. Since I'm revamping the terrain into 2 levels before the walls and increasing the spawn amounts, things may change.
-Fighter mentioned to me something about the middle portal on the very bottom didn't work.
It's not supposed to, it's there for show (for when forces inside the city are summoned for reinforcement)
-If you plan on putting in items, will 20 seconds between waves really be enough time for players?
I don't know. I'll probably increase it, but I want people's decisions to go back for items to be strategic.
Fewmets, I can't seem to stack the barricades like you say is possible. I can only place them directly next to each other, not one on top of each other.

darkwulfv- Admin

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Re: Defend the Wall beta!
its hard because you have to get the guy in just the right place. this is because you need to be in the build box but outside the collision box and then build since it doesn't stop more 'cades from being built just stops the builder from moving onto them to build them.
Fix - make them unstackable. (I don't know why you don't just do this anyway but w/e)
[Edit you can figure out "'build/repair' boxing" by having him repair a barricade. this will give you where the 'cade does its check for a unit with state building. To figure out the "Collission Boxing", well... if you have to ask you'll never figure it out.]
Fix - make them unstackable. (I don't know why you don't just do this anyway but w/e)
[Edit you can figure out "'build/repair' boxing" by having him repair a barricade. this will give you where the 'cade does its check for a unit with state building. To figure out the "Collission Boxing", well... if you have to ask you'll never figure it out.]
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Re: Defend the Wall beta!
Except in the world editor, i cannot place two barricades over each other no matter how hard I try. Their collison size and pathing map match up to make that impossible O.o However, I'll double the collision size just to be sure.

darkwulfv- Admin

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Re: Defend the Wall beta!
Also, notably, you do NOT have to fall back when the second line of cades starts going down. One thing that Moo forgot to mention from when we played, is that we intentionally made a gap at the far left of the cades (So I could get the melee out after teleport bugged and stopped working). All of the aliens made a bee-line for it, didn't attack any other cades, bottlenecked and got slaughtered. By holding that as a choke point we didn't lose a single unit after that. Well, except for flying.
Another point: The Frost hero's damage reduction decreases incoming damage by 55 on 80% of attacks. But none of the aliens actually do 55 damage... So it just blocks 4/5 of attacks.
The Frost hero's single target spell seems like a waste of mana more or less. For its cost, cooldown and damage, it's not worth it to stun/damage a single target when there are no real boss waves. The area attack is much more efficient for its mana cost (Especially when using melee, as they circle up around you. You can nuke half a wave in one attack)
I'm a big fan of beefing up your hero rather than building units. So on a more personal note, please try to make the filler items at least SOMEWHAT useful
Another point: The Frost hero's damage reduction decreases incoming damage by 55 on 80% of attacks. But none of the aliens actually do 55 damage... So it just blocks 4/5 of attacks.
The Frost hero's single target spell seems like a waste of mana more or less. For its cost, cooldown and damage, it's not worth it to stun/damage a single target when there are no real boss waves. The area attack is much more efficient for its mana cost (Especially when using melee, as they circle up around you. You can nuke half a wave in one attack)
I'm a big fan of beefing up your hero rather than building units. So on a more personal note, please try to make the filler items at least SOMEWHAT useful

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Re: Defend the Wall beta!
But none of the aliens actually do 55 damage... So it just blocks 4/5 of attacks.
It does have a minimum value that attacks must do. And besides, since this is a demo you're not at a point where the spawns would do that much anyways =P
True, Frigid Bolt isn't worth its weight in mana. If you have an idea for a spell, don't hesitate to suggest.
I'm trying to think of a way to make the cades have a higher attack priority and prevent that annoying bottleneck. I'm considering staggering them so that when one is destroyed a hole opens up, but I'm not sure.
And don't worry, the filler items will be at least semi usable =P

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Re: Defend the Wall beta!
Maybe you could do what all those other maps do and give barracades a 0 or 1 damage attack? NPC tends to attack anything that DOES attack.
Maybe you could replace frigid bolt with one of those "enhancing autocast attacks"? (You know, searing/frost arrows, that stuff) Probably something that increases damage and slows them with a small chance to freeze them for x seconds?
Maybe you could replace frigid bolt with one of those "enhancing autocast attacks"? (You know, searing/frost arrows, that stuff) Probably something that increases damage and slows them with a small chance to freeze them for x seconds?

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Re: Defend the Wall beta!
Hm, i hadn't thought of giving them an attack. I could even remove the UI so its hidden. Hmmm...
I'm considering giving him a passive/autocast ability. I don't want it to be a passive slow or attack enhancer though.
I'm considering giving him a passive/autocast ability. I don't want it to be a passive slow or attack enhancer though.

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Re: Defend the Wall beta!
Is there any way to keep the snipers from all targetting the same enemy at once, and wasting all their headshot mana for a single kill? Maybe a randomized attack range (between 1400 and 1800?) on spawn and/or a faster projectile? So they don't just shoot the first one to enter their field of vision and that's that? And perhaps a scope (the line of sight increase one) as one of the items, so that massive range goes to some use, rather than cutting of with field of vision?

Fighter_Wolf- Super Active Member

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Re: Defend the Wall beta!
attack range CANNOT be dynamically set.
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Fewmets- Supreme Member!

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Re: Defend the Wall beta!
D:
Even if the spawn randomly selects one of several different units, each of which has a different, fixed range?
Even if the spawn randomly selects one of several different units, each of which has a different, fixed range?

Fighter_Wolf- Super Active Member

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Re: Defend the Wall beta!
Reinstalled wc3 just for this. Now im back to make your life hell 
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sniperwolf777- 1.5k Member!

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Re: Defend the Wall beta!
fighter i said it cannot be dynamically changed. it could spawn one of multiple of the same units with different range but then it would add an element of luck into gameplay and strategy =/= luck.
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Fewmets- Supreme Member!

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Re: Defend the Wall beta!
Maybe it was because we had a choke point in that last game, meaning we grouped up all our snipers in 1 small area.

Mooo-Gunsniper- Admin

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Re: Defend the Wall beta!
No, I know what he means and I've seen it happen. However, with the new terrain (and thus new soldier placement) this problem will be, at least in part, solved. Unless you spam a bunch of snipers. Not much I can do to help there =/

darkwulfv- Admin

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Re: Defend the Wall beta!
Ok so what i want to know is that if its defend the wall then where are all the civilians that should be in the city who need protection? And am i to assume that the soldiers we see are really the military force or conscription because you might want to add a simple police force to the city as well.

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